Changelog 0.135.2 – Batch o’ Balance



Twenty eight scrolls have been adjusted in the patch that has just hit live servers. Healing now removes poison, and there’s some fancy new art for Ducal units. ┬áRead on for the full list of changes.


  • Healing a unit now removes any poison effects on it.


  • Bombard (Energy): Now has an Inferno Blast-like area.
  • Machinated (Energy): Now doubles base Countdown of enchanted unit (used to give +1).
  • Gravelock Elder (Energy): No longer gives +1 Attack to other Gravelocks (still gives +1 Health).
  • Gravelock Burrows (Energy): Reworked: Linger 4. When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
  • Effigy of the Queen (Order): No longer has Ward.
  • Pilgrim’s Feet (Order): No longer gives Magic resistance.
  • Vengeance Veil (Order): Now decreases Countdown by 2 (was 1).
  • Grounds of the Fallen (Order): Now only affects Humans.
  • Fields of Strife (Order): Linger 4 (was 3).
  • Caravans of the Expanse (Order): Linger 5 (was 4).
  • Banner of Ordinance (Order): Reworked: 0/1/3. Ability: When Countdown is 0, you may sacrifice Banner of Ordinance to destroy all Lingering spells and heal adjacent units by 1.
  • Bloodline Taint (Decay): Cost 2 (was 4), Curse 1 (was 2).
  • Cursed Presence (Decay): Curse 3 (was 4).
  • Return to Nature (Decay): Cost 3 (was 2), no longer has Taxing.
  • Forbidden Ruins (Decay): Linger 5 (was 3).
  • Invocation Sentry (Decay): When a Lingering spell is played, a random opponent idol is dealt 2 damage.
  • Festering Freak (Decay): 2 Attack (was 1), 3 Health (was 2).
  • Brain Lice (Decay): Cost 3 (was 4).
  • Pest Dissimulator (Decay): Cost 4 (was 5).
  • Soul Scrounger (Decay): Cost 2 (was 3).
  • Anima Conduit (Decay): 4 Health (was 3).
  • Elan Vital (Growth): No longer gives Magic resistance.
  • Illthorn (Growth): 4 Health (was 3).
  • Vitriol Aura (Growth): Reworked: When enchanted creature deals damage to another creature, that creature becomes poisoned.
  • Seed of Insurgency (Growth): Cost 4 (was 5).
  • Junkyard (Growth): Now gives +1 Attack and +1 Health to Rats (used to only give Health).
  • Clandestine Orchard (Growth): Linger 5 (was 4).
  • Fjords of Vigor (Growth): Reworked: Cost 2. Linger 4. Units you control costing 3 or less have +1 Attack.


  • Order’s Ducal units have new artwork.
  • The AI now understands Halls of Oum Lasa.
  • The second player is now shown their hand immediately when the game starts.

Bug Fixes

  • Fixes to the new tutorials.

There you have it.  Have fun!